Quest Conditions
The condition system let you enhance furthermore your ability to design your quest as you wish.
An important thing to know about conditions: their functioning depends largely on the quest type.
Let's take an example - suppose we're dealing with a PICKUP quest type. This quest is activated when a player picks up an item. For this reason, the condition that checks an item will work perfectly. However, checking for a block would not be relevant.
An exception is being made for the Player conditions. This type of condition works for ALL quest types.
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